package fnord.illuminati.order;

import fnord.illuminati.card.GroupCard;
import fnord.network.server.Player;

public class SpendMoneyOrder extends MoneyTransferOrder {
	private static final long serialVersionUID = -3429841003168317388L;
	
	/**
	 * The player is the player spending the money
	 * from is the card the money's coming from
	 * to/onCard is the card being spent for, i.e. the attacker or the defender
	 * money is the amount of money
	 * If anything is badly formatted here, no the order is ignored, and the player
	 * won't be able to spend money anymore.
	 * @param player
	 * @param from
	 * @param forPlayer
	 * @param money
	 */
	
	public SpendMoneyOrder(Player player, GroupCard from, GroupCard onCard, int money) {
		super(player, from, onCard, money);
	}
}
